Song Rating Guideline

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For every section of Skill Up Songs, I had my own set of rating for each song's difficulty and skill related to that song. The difficulty is not set by any other party but by myself. So it can be subjective and depending on how you think.

This is basically the type of categories I had when defining a song:

Song: Name and level of the song. Usually I put the song name following by mode (Single or Double) with the level. For the song type, note that I usually only take single and double song. I don't record single performance, double performance, or triple performance type of songs in my list.

Skill Difficulty: The range of difficulty, or in another words how hard is that song.

Version: The version of location of the songs belong to.

Related Skill: Any other skill that you can find in this song.

I will further explain on the category of Skill Difficulty and Related Skill at below.

Skill Difficulty

In my list of difficulty type, there are only three type of difficulty which is Normal, Hard, and Extreme. Here is a basic guideline on how I rate the song according to these three different types.

Normal

- Easier to get A
- Not feeling too tired after completing that song
- Easier stepchart or complexity compare to other song chart at same level
- Can be considered as entry song in that level. In another words, player who are new to that level can take this song to practice.

Hard

- Suitable for player with average skill at that level to train
- Challenging but not too tough to play and accumulate combo
- Not too difficult to get A
- Average player in that level will not feel too tired or exhausted

Extreme

- Difficult to get A
- Feeling exhausted or out of breath after finish playing it
- Complicated stepchart that require good skill to play

Related Skill

You probably realize that there are a lot of songs that don't only consists of one skill for you to train. While there are certain songs that are purely requiring only one skill to play through the song, there are also songs that required more than two or need all skills in order to play properly.

How I determine if the song require certain skill to play is based on a few factor. First is the occurrence of the specific stepchart type which means how many times such note appear in the song. If the song has a few triple notes for you to step and it just occur randomly and it's like you just need to step on it, I usually don't consider to include Triple as related skill in that song. Another important thing is how that specific note type mix with the rest of the notes. If a song that specific for Run but it has a number of twist here and there, but the twist is just basic twist that has nothing to do with the Running skill, I might consider not to include Twist as related skill. But if a song is a Run song, but it's not purely about running as it also include a bit of Twist when you run, then I probably include Twist as a related skill.

Lastly, another important thing to keep in mind when I determine a related skill is to allow player to be able to train that related skill. This is why if the other note type only occur once or few times, or it's too basic and nothing to do with the main skill type, then I would consider not to include as related skill. For example, Moonlight S7 is a Run song and with two twist on the end of the song. The twist only happen in the end and it's only require you to make a few turn, and that's it. I wouldn't recommend Twist as related skill because you can't play Moonlight S7 and expect to train twist in it.

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